But I'll explain what these parameters do to the render quality.īy increasing the Samples, your render will look less noisy and grainy. Its hard to exactly say what these parameters correspond with since I don't know the inner workings on Maya's AO rendering algorithm. We'll be tweaking the Samples, Spread and Max Distance. Now the Channel Editor will show the parameters we'll be changing. In the Attribute Editor, click on the arrow / box icon on the right of the " Out Color" parameter. But we can tweak a couple parameters and make it better. Woohoo! RENDER TIME! Click on the Render Icon (looks like a director's clapboard) and BAM! We have a crude render.īy default, Maya's Occlusion pass has conservative settings to keep render times down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |